I'm left wondering why EA didn't even take a stab at it. As lame as Sony's The Fight: Lights Out for the PS3 was in terms of realism, at least ColdWood Interactive gave motion controls the old college try. But what could be a more-intuitive way to punch than to, well, just punch? Yes, I know games like this are developed on two-year cycles, but how do you not see the Kinect and PS Move coming and bind yourself closely to those developers to bring the most-realistic fighting game to the market ahead of everyone else? The lack of support for any motion at all on the Xbox 360 and PS3 is a stunning omission. Punching controls are easier, the AI is smarter, fighters look, feel and fight more like their real-world counterparts and the graphics are simply stunning on the Xbox 360 and PlayStation 3. The game received positive reviews upon release, seen as a high quality game that flowed well, looked good for its time, and made boxing feel genuinely exciting once again.
But it's still very much a 2-D, button-mashing game, stuck in the gaming world of 2009. As such, popular games like Fight Night started to fade away from popularity over ten years since its release, many could argue that Fight Night Round 4 was the last quality boxing game. The rags-to-riches-to-rags-to-riches tale of fighter Andre Bishop is somewhat engaging and adds a much-needed twist to what has become a somewhat tired franchise. The fifth Fight Night title for EA Sports Canada, it adds a shiny new exoskeleton to the previous version and marries brute-force gaming with a movie-like storyline. That's what makes Fight Night Champion a disappointing game.
which was better fight night round 3 in my opinion. It's 2011, and we live in a world of 3-D and motion controllers. fight night champion vs fight night round 4 vs fight night round 3.